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Arnold is constantly crashing
Not applicable
11-02-2017
05:37 AM
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Hello there.
I keep getting a crash when I try to bake textures in Arnold using MtoA. Below is the error that i'm always getting. I did a cleanup geometry operation, but the crashes still happen.
Any ideas?
* CRASHED at 00:00:00, pixel (147, 256)
* signal caught: SIGSEGV -- Invalid memory reference (address not mapped to object)
*
* backtrace:
* 0 0x0000000158d75089 [libai.dylib] AiShaderGlobalsEdgeLength
*
* loaded modules:
* 0x0000000156bce000 libai.dylib
**** Stack trace: 4 libai.dylib 0x00000001582753f8 (null) + 5773939704 5 libai.dylib 0x0000000158274090 libai.dylib + 23748752 6 libai.dylib 0x0000000158272fe5 libai.dylib + 23744485 7 libai.dylib 0x000000015877e45b AiTextureHandleAccess + 3691