Arnold is constantly crashing

Arnold is constantly crashing

Anonymous
Not applicable
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Message 1 of 5

Arnold is constantly crashing

Anonymous
Not applicable

Hello there.

I keep getting a crash when I try to bake textures in Arnold using MtoA. Below is the error that i'm always getting. I did a cleanup geometry operation, but the crashes still happen.

Any ideas?

* CRASHED at 00:00:00, pixel (147, 256)

* signal caught: SIGSEGV -- Invalid memory reference (address not mapped to object)

*

* backtrace:

* 0 0x0000000158d75089 [libai.dylib] AiShaderGlobalsEdgeLength

*

* loaded modules:

* 0x0000000156bce000 libai.dylib

**** Stack trace: 4 libai.dylib 0x00000001582753f8 (null) + 5773939704 5 libai.dylib 0x0000000158274090 libai.dylib + 23748752 6 libai.dylib 0x0000000158272fe5 libai.dylib + 23744485 7 libai.dylib 0x000000015877e45b AiTextureHandleAccess + 3691

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Message 2 of 5

Stephen.Blair
Community Manager
Community Manager

That's pretty generic. Got a repro for it?



// Stephen Blair
// Arnold Renderer Support
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Message 3 of 5

Anonymous
Not applicable

It's hard to reproduce. It does not happen with the same shape repeatedly. Sometimes it does, sometimes it doesn't.

We are also seeing that when we bake textures on a lot of geometry objects, Maya's memory consumption sometimes goes way up.

It seems like there is a memory leak somewhere. I will try to follow up with more info as I find it.

Sincerely

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Message 4 of 5

ben.fischler
Autodesk
Autodesk

Is this happening with other apps besides Maya?

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Message 5 of 5

Anonymous
Not applicable

Nope, Just when doing a texture bake from Maya.

Cheers

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