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Apply multiple shading groups* to one mesh.
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Hi,
I was wondering if there is a way to apply multiple shading groups on one mesh or alternatively apply multiple shaders (and layer them together) but apply displacement to one of these shaders but not another.
Basically, I want to add water drop effects to a surface and wanted to use displacement to get the proper effect of water drops on top of a surface. and then have one material create the surface and the displaced material on top of that create the water.
I know I can add multiple shaders by layering them using aiLayerShader. But I can't add displacement to one of them without adding it to the other. Is there a way to do that?
Cheers!