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Rendering with Arnold in Maya using the MtoA plug-in.
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AOVs with filter: closest not rendering as expected

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hilyard
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AOVs with filter: closest not rendering as expected

I am rendering numeric AOVs with filter = closest, including motion vectors. Motion blur is on with instantaneous shutter on. All the AOVs appear correctly without antialiasing in the ARV. However after sequence rendering the files, viewed in After Effects, include some aliasing in the AOV layers. Z & Motion Vectors have antialiasing against the background, not between objects, partially fixed by setting "unMult" in the EXtractoR plugin in AE. Cryptomatte has antialiasing on all edges. None of them has any alpha transparency. Is this a bug or am I missing something? Thanks....

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Message 2 of 3
hilyard
in reply to: hilyard

CORRECTION: that should read

However after sequence rendering the files, viewed in After Effects, include some ANTI aliasing in the AOV layers.

Message 3 of 3
Stephen.Blair
in reply to: hilyard

Could be a bug, I have to check...


// Stephen Blair
// Arnold Renderer Support

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