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Rendering with Arnold in Maya using the MtoA plug-in.
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AiStandardHair melanin behaves so weird with ACES

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Message 1 of 5
karimdesignerx20
350 Views, 4 Replies

AiStandardHair melanin behaves so weird with ACES

sRGB** sorry lol315926403_830426531345309_5353478359622952617_n.jpg316431959_505386734942887_7145329728074682253_n.jpg

the images are self-explanatory, I guess. I literally used the same settings for both, but the results are drastically different. How can I get it to work properly?  

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Message 2 of 5

Is this with the very latest MtoA 5.2.2 ?



// Stephen Blair
// Arnold Renderer Support
Message 3 of 5

YES.

Message 4 of 5

If you're using the right view transform, the match should be pretty close. Got a scene that shows the problem?



// Stephen Blair
// Arnold Renderer Support
Message 5 of 5
dflood
in reply to: karimdesignerx20

Looks like you are comparing the ACES tone mapper with an aRGB un-tone-mapped view. To get an apples to apples comparison of the melanin color you should compare the albedo AOV for the two.

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