Hello!
On the last Arnold version (3.1.1), it seems that there's a problem: when using aiMatte on an object, even if the Opacity is set to 0 (black), it appears as 1 in the Alpha (so it's white).
On a previous version (can't remember which one, but one from September 2018 probably), it worked correctly.
Thanks a lot
I don't see that behavior. Do you have a repro? (an ass file or scene that reproduces the problem)
Just noticed that if I check the Matte options in the Arnold Attribute on the mesh, it works correctly (object is rendered as a black matte and is black in the Alpha). I'll probably use this option 🙂
Thanks!
EDIT: if I check the Matte option in the Attribute of the mesh, the mesh doesn't appears in the N, P, Z, motionvector, etc AOVs. I want it in these AOVs, so I need to keep using the aiMatte shader 😛
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