Adding Random Fingerprints to Objects Using a Material.
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Hello everyone,
I'm using a script called BrickIt to apply Arnold surface materials to all of my LEGO bricks. When applying these materials to the bricks it adds fingerprints using a roughness map and an aiTriplanar node. This works perfectly fine on stationary bricks, however, when I animated these bricks the fingerprints do not rotate with the object because the Triplanar's coord space is set to "World" . When changing the coord space to "Object" the fingerprints do move with the pieces. However, the fingerprints are no longer randomized per object. How would I edit this material so that the fingerprints adhere to the objects transformations and rotations but are still randomized per object?
I've seen many of your posts and imagine you can help 😀