Hello everyone,
I used this light filter in the past PxrIntMultLightFilter and I was wondering if Arnold had a similar option? An example where this filter was useful : I have a saturated green light and I would like to desaturate this light only for a character to bring back is local tone or slighly reduce the exposure on an asset.
Do I need to write my own light filter ?
Thanks in advance
Hi,
I only have half the answer, but a similar question in general. You can write this lightilter relatively easily. I attached an example that allows you to multiply the existing light's values with exposure/intensity and color multipliers:
https://www.dropbox.com/s/i44rrdu9g79amtu/jiMultFilter.cpp?dl=0
However one thing I'm wondering as well is whether it is possible to light-link lightfilters in KtoA. I haven't been able to make it work yet. Is this possible or on the roadmap @Mike @Pal ?
Thanks,
Julius
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