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Rendering with Arnold in Katana using the KtoA plug-in.
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Katana ramp_rgb vs Maya ramp_rgb

6 REPLIES 6
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Message 1 of 7
Guy.Dubost
1107 Views, 6 Replies

Katana ramp_rgb vs Maya ramp_rgb

Maya ramp rgb accepts input connections for every color in the ramp

Katana doesnt seem to allow this and only values can be set on the ramp colors
Is there a workaround for that ?

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6 REPLIES 6
Message 2 of 7
Guy.Dubost
in reply to: Guy.Dubost

1634924301306.png

here is the ass content for the node

Message 3 of 7

I'm facing this problem too have you found any solutions yet ?

Message 4 of 7

I'm facing this problem too have you found any solutions yet ?

Message 5 of 7
Guy.Dubost
in reply to: Guy.Dubost

theres no solution for now till someone re-write the ramp_rgb node

Message 6 of 7
ethan.crossno
in reply to: Guy.Dubost

We are struggling with this to trying to convert shaders from Maya to Katana from clients. We really need this feature, kinda weird that the shader doesnt work the same as other DCCs. The terrible Solution we are trying now is using ramps to mask colors in a layer RGB node.

Message 7 of 7
xtvjxk123456
in reply to: Guy.Dubost

need this feature!!!

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