I was rendering a scene which is not quite large in 2k size, and it always shutdown because of out-of-memory issue(my computer has 128GB MEM).
I checked a frame which rendered and completed in 1k, the render log shows it took 90GB and half was noted 'unaccounted'. And I checked ray counts, it seems 50 times of my regular render's ray counts.
So I wander if the large amount of rays cause the heavy usage of memory? And I also want to find out how to reduce the rays(memory usage)..
Thank you.... waiting to your answering
00:26:15 81901MB | scene creation time: 00:26:15 81901MB | plugin loading 0:02.06 00:26:15 81901MB | unaccounted 0:03.24 00:26:15 81901MB | total 0:05.31 ( 1.02% machine utilization) 00:26:15 81901MB | ----------------------------------------------------------------------------------- 00:26:15 81901MB | frame: 00:26:15 81901MB | node init 0:04.73 00:26:15 81901MB | sanity checks 0:00.01 00:26:15 81901MB | driver init/close 0:08.35 00:26:15 81901MB | rendering 25:52.71 00:26:15 81901MB | subdivision 2:12.44 00:26:15 81901MB | threads blocked 2:10.07 00:26:15 81901MB | mesh processing 0:00.33 00:26:15 81901MB | displacement 0:16.28 00:26:15 81901MB | threads blocked 0:04.30 00:26:15 81901MB | accel. building 0:11.97 00:26:15 81901MB | importance maps 0:00.05 00:26:15 81901MB | output driver 0:00.05 00:26:15 81901MB | pixel rendering 23:11.57 00:26:15 81901MB | unaccounted 0:04.75 00:26:15 81901MB | total 26:10.56 (80.99% machine utilization) 00:26:15 81901MB | ----------------------------------------------------------------------------------- 00:26:15 81901MB | top session self-times by category: 00:26:15 81901MB | BVH::intersect 10:22.73 (39.9%) 00:26:15 81901MB | root 5:15.97 (20.2%) 00:26:16 81902MB | ----------------------------------------------------------------------------------- 00:26:16 81902MB | memory consumed in MB: 00:26:16 81902MB | at startup 11523.86 00:26:16 81902MB | plugins 26.11 00:26:16 81902MB | AOV samples 12265.69 00:26:16 81902MB | output buffers 2204.90 00:26:16 81902MB | node overhead 4.73 00:26:16 81902MB | message passing 0.11 00:26:16 81902MB | memory pools 46.05 00:26:16 81902MB | geometry 5990.02 00:26:16 81902MB | polymesh 255.35 00:26:16 81902MB | subdivs 5647.58 00:26:16 81902MB | curves 87.09 00:26:16 81902MB | accel. structs 5795.57 00:26:16 81902MB | skydome importance map 7.63 00:26:16 81902MB | quad importance map 32.01 00:26:16 81902MB | strings 18.98 00:26:16 81902MB | texture cache 3168.58 00:26:16 81902MB | profiler 34.05 00:26:16 81902MB | unaccounted 52695.02 00:26:16 81902MB | total peak 93779.25 00:26:16 81902MB | ----------------------------------------------------------------------------------- 00:26:16 81902MB | ray counts: ( /pixel, /sample) (% total) (avg. hits) (max hits) 00:26:16 81902MB | camera 11336000 ( 25.80, 1.00) ( 0.12%) ( 1.97) ( 3) 00:26:16 81902MB | shadow 6429203732 (14635.24, 567.15) ( 68.75%) ( 0.87) ( 11) 00:26:16 81902MB | volume_shadow 1651026143 (3758.35, 145.64) ( 17.66%) ( 1.13) ( 11) 00:26:16 81902MB | diffuse_reflect 150018307 ( 341.50, 13.23) ( 1.60%) ( 1.21) ( 11) 00:26:16 81902MB | diffuse_transmit 68169732 ( 155.18, 6.01) ( 0.73%) ( 0.70) ( 11) 00:26:16 81902MB | specular_reflect 180827021 ( 411.63, 15.95) ( 1.93%) ( 0.36) ( 11) 00:26:16 81902MB | specular_transmit 146487578 ( 333.46, 12.92) ( 1.57%) ( 0.87) ( 11) 00:26:16 81902MB | bssrdf 713986319 (1625.30, 62.98) ( 7.64%) ( 0.22) ( 9) 00:26:16 81902MB | total 9351054832 (21286.46, 824.90) (100.00%) ( 0.86) ( 11) 00:26:16 81902MB | by ray depth: 0 1 2 3 4 5 6 7 8 9 10+ 00:26:16 81902MB | total 16.8% 54.4% 22.6% 5.6% 0.6% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 00:26:16 81902MB | ----------------------------------------------------------------------------------- 00:26:16 81902MB | ray marching samples: ( /ray ) (% total) (segments) 00:26:16 81902MB | shadow 734473776 ( 1.00) ( 43.87%) ( 1.00) 00:26:16 81902MB | volume_shadow 715086218 ( 1.00) ( 42.71%) ( 1.00) 00:26:16 81902MB | diffuse_reflect 94166251 ( 1.00) ( 5.62%) ( 1.00) 00:26:16 81902MB | diffuse_transmit 17003300 ( 1.00) ( 1.02%) ( 1.00) 00:26:16 81902MB | specular_reflect 5 ( 1.00) ( 0.00%) ( 1.00) 00:26:16 81902MB | specular_transmit 113529231 ( 1.00) ( 6.78%) ( 1.00) 00:26:16 81902MB | total 1674258781 ( 1.00) (100.00%) ( 1.00) 00:26:16 81902MB | ----------------------------------------------------------------------------------- 00:26:16 81902MB | shader calls ( /pixel, /sample) (% total) 00:26:16 81902MB | primary 4825334328 (10984.24, 425.66) ( 76.72%) 00:26:16 81902MB | transparent_shadow 1436656932 ( 3270.36, 126.73) ( 22.84%) 00:26:16 81902MB | autobump 2355645 ( 5.36, 0.21) ( 0.04%) 00:26:16 81902MB | background 19803686 ( 45.08, 1.75) ( 0.31%) 00:26:16 81902MB | importance 5194304 ( 0.08%) 00:26:16 81902MB | total 6289344895 (14316.87, 554.81) (100.00%) 00:26:16 81902MB | by ray depth: 0 1 2 3 4 5 6 7 8 9 10+ 00:26:16 81902MB | total 1.9% 58.1% 34.8% 4.9% 0.3% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 00:26:16 81902MB | sss lookups 157861749 ( 359.35, 13.93) 00:26:16 81902MB | ----------------------------------------------------------------------------------- 00:26:16 81902MB | displacement: 00:26:16 81902MB | meshes 508 00:26:16 81902MB | shader calls 6153606 00:26:16 81902MB | ----------------------------------------------------------------------------------- 00:26:16 81902MB | geometry: (% hit ) (instances) ( init mem, final mem) 00:26:16 81902MB | lists 1 (100.0%) ( 0) ( 0.00, 0.00) 00:26:16 81902MB | procs 4 (100.0%) ( 0) ( 0.00, 0.00) 00:26:16 81902MB | polymeshes 4177 ( 81.1%) ( 0) ( 399.63, 255.35) 00:26:16 81902MB | subdivs 796 ( 34.7%) ( 0) ( 83.81, 5647.58) 00:26:16 81902MB | curves 26 (100.0%) ( 0) ( 87.09, 87.09) 00:26:16 81902MB | ----------------------------------------------------------------------------------- 00:26:16 81902MB | geometric elements: ( min) ( avg.) ( max) 00:26:16 81902MB | objects (procs) 25 ( 1) ( 6.3) ( 20) 00:26:16 81902MB | polygons 5290143 ( 1) ( 1266.5) ( 435508) 00:26:16 81902MB | subdiv patches 2441923 ( 1) ( 3067.7) ( 179101) 00:26:16 81902MB | curves 138257 ( 1) ( 5317.6) ( 45291) 00:26:16 81902MB | curve segments 5060785 ( 25) ( 194645.6) ( 1154500) 00:26:16 81902MB | ----------------------------------------------------------------------------------- 00:26:16 81902MB | triangle tessellation: ( min) ( avg.) ( max) (/ element) (% total) 00:26:16 81902MB | polymeshes 8822552 ( 1) ( 2603.3) ( 463425) ( 1.72) ( 2.25%) 00:26:16 81902MB | subdivs 383075460 ( 8) ( 1387954.6) (366798848) ( 310.38) 00:26:16 81902MB | iterations 0 2712 ( 476) ( 904.0) ( 1760) ( 2.00) ( 0.00%) 00:26:16 81902MB | iterations 1 6261372 ( 8) ( 32109.6) ( 431376) ( 7.92) ( 1.60%) 00:26:16 81902MB | iterations 2 7851632 ( 4096) ( 103310.9) ( 3296768) ( 31.86) ( 2.00%) 00:26:16 81902MB | iterations 3+ 368959744 ( 2160896) (184479872.0) (366798848) ( 1882.55) ( 94.15%) 00:26:16 81902MB | unique triangles 391898012 00:26:16 81902MB | memory use (in MB) 5850.48 00:26:16 81902MB | vertices 2245.48 00:26:16 81902MB | vertex indices 2549.76 00:26:16 81902MB | polygon base offsets 0.02 00:26:16 81902MB | polygon IDs 0.01 00:26:16 81902MB | triangulation 0.01 00:26:16 81902MB | packed normals 764.13 00:26:16 81902MB | normal indices 29.43 00:26:16 81902MB | uv coords 43.41 00:26:16 81902MB | uv coords idxs 97.93 00:26:16 81902MB | P reference (autobump) 60.96 00:26:16 81902MB | N reference (autobump) 35.37 00:26:16 81902MB | uniform indices 22.86 00:26:16 81902MB | userdata 0.14
Hard to say with just part of the log. Can you attach a full log as a txt file?
Looks like an older Arnold version.
Could be some procedural you're using. Could be temporary memory used during subdivision.
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