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Rendering with Arnold in Katana using the KtoA plug-in.
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AlSurface - is RED like a shader

4 REPLIES 4
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Message 1 of 5
koostic.moloco
1740 Views, 4 Replies

AlSurface - is RED like a shader

http://joxi.ru/eAOeY3EF9lp4lm


I DONE THIS

Installing into the MtoA deployment

  • Copy the contents of the bin folder to {MTOA_INSTALL}/shaders
  • Copy the contents of the ae folder to {MTOA_INSTALL}/scripts/mtoa/ui/ae


    But after that i have a RED POINT instead the material preview. What is wrong?, please help
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4 REPLIES 4
Message 2 of 5
lee_griggs
in reply to: koostic.moloco

alSurface is no longer supported. Why aren't you using Standard Surface in Arnold 5?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 5

That's by design. As of Arnold 5, alShaders are no longer being developed.

Anders compiled a version that would load with Arnold 5, but alSurface just renders red, so you know that alSurface is being used.

"Arnold 5's new standard library replaces most of the functionality of alShaders. As such alShaders (at least in its current form) will not be updated for Arnold 5. However, in order to make upgrading existing networks to the new standard easier, there is a "transition" version available. The pattern and utility nodes should function the same as in Arnold 4, but the surface shaders (alSurface and alHair) are empty parameter shells and will render flat red."



// Stephen Blair
// Arnold Renderer Support
Message 4 of 5

Thank you

Message 5 of 5
koostic.moloco
in reply to: lee_griggs

I thought, that alshaders better..but, now i think, that aiStandart well)

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