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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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Using user data string to load texture files

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Message 1 of 5
javiertoledo
684 Views, 4 Replies

Using user data string to load texture files

Hello.

We assigned string attributes to the primitives that store the texture path and filename. Then we connect a user string data with the attribute name and connect it to the filename port of the texture file. It should work but it's not..

Any ideas?

Thanks!

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4 REPLIES 4
Message 2 of 5
Anonymous
in reply to: javiertoledo

You're trying with <attr:texture_name> in the filepath?

https://docs.arnoldrenderer.com/pages/viewpage.action?pageId=40110953

Message 3 of 5
javiertoledo
in reply to: Anonymous

Humm, I was using the user data node, I'll try with that expression.

Thanks!

Message 4 of 5
javiertoledo
in reply to: javiertoledo

That worked as a charm, thank you!

I wonder why the user data node didn't work. It works for every other data type but not on strings, maybe I'm missing something...

Cheers

Message 5 of 5

afair, strings aren't resolved during shader evaluation

Please accept the answer (from Nic) if it helped



// Stephen Blair
// Arnold Renderer Support

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