User Data in shader to read geometry attribute without unpacking the packed alembics

User Data in shader to read geometry attribute without unpacking the packed alembics

ranwang58S7U
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User Data in shader to read geometry attribute without unpacking the packed alembics

ranwang58S7U
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I have noise pattern Cd attribute on my geo as point attribute. Once I export my geo as alembic and bring it back as packed alembic, is it possible for the user data node in my shader to still able to read the Cd attribute without unpacking the alembic?

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ahmed.hindy
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+1

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