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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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Solaris - Camera Clipping Range

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Message 1 of 4
am_wilkins
194 Views, 3 Replies

Solaris - Camera Clipping Range

Hello,

 

I'm attempting to adjust the "Clipping Range" on the camera, and while it works in the OpenGL Hydra viewport—Arnold doesn't appear to render with my clipping range values.

ie. completely ignores them.

 

Am I perhaps missing something to make Arnold render with these Clipping Range settings?

01.jpg


All the best,

Amwilkins

3 REPLIES 3
Message 2 of 4
Stephen.Blair
in reply to: am_wilkins

Works for me



// Stephen Blair
// Arnold Renderer Support
Message 3 of 4
am_wilkins
in reply to: Stephen.Blair

Thanks for the quick reply!
I'm almost clocking off for the day (have a work-around for now), will do some further testing and try to provide more information/examples.

I'm using a "Camera Edit" node to edit the clipping range on a camera asset.
While I see the change happening in the opengl viewport—if I inspect the "Scene Graph Details" the value isn't changing there and of course in the Arnold render.

Might be something else going on, will keep you updated.

amwilkins

Message 4 of 4
Stephen.Blair
in reply to: am_wilkins

Ok, I was editing a camera I created in the stage. Will test editing a camera that I bring in...



// Stephen Blair
// Arnold Renderer Support

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