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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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shaders in houdini is missing

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Message 1 of 4
Anonymous
1389 Views, 3 Replies

shaders in houdini is missing

In the SHOP context Tab > Arnold > Arnold Shader Network i create an arnold_vopnet1 node & double clicked but in TAB menu i dont have shaders, light's etc. I only have output, texture, utility, view. I need to find standard surface node.

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Message 2 of 4
Stephen.Blair
in reply to: Anonymous

First, how to do you start Houdini? Don't double-click on a hip file, that won't work because the Houdini environment won't be set up correctly.


What's your houdini.env look like?

You want something like this (PATH is for Windows only):


# htoa config start
PATH = "$PATH;C:/solidangle/htoa/htoa-5.6.0.0_r370661f_houdini-18.0.597/htoa-5.6.0.0_r370661f_houdini-${HOUDINI_VERSION}/scripts/bin"
HOUDINI_PATH = "C:/solidangle/htoa/htoa-5.6.0.0_r370661f_houdini-18.0.597/htoa-5.6.0.0_r370661f_houdini-${HOUDINI_VERSION};&"
# htoa config end



Check Help > About Houdini > Show Details

You want to see the HtoA location at the start of HOUDINI_PATH



If you have other renderers and plugins, I would remove all other plugins from HOUDINI_PATH, get HtoA working, and then put the other stuff back.



// Stephen Blair
// Arnold Renderer Support
Message 3 of 4
sulthanasfer
in reply to: Anonymous

I also have this same problem, I installed Arnold for Houdini and the Arnold settings are showing up in some Houdini menus but not others. I don't see Arnold in the /mat or /shop context menus. Any help on how I can fix this issue, it really has been bugging me for the past several days. I can't seem to find a solution online.

Message 4 of 4

YES !

 

The <<don't double click on the hip file>> is what helped me ! In my arnold_materialbuilder the standard surface and all others options are there.

 

Just open houdini and open your hip file from houdini 🙂

 

Thank you so much !

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