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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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Shader network gone in Houdini after opening file in 18.5.696

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Message 1 of 6
eddi_fuhrmann
272 Views, 5 Replies

Shader network gone in Houdini after opening file in 18.5.696

Hello.

When i open my files with the shaders they are all gone and i get this errors in the console...

i know it has something to do with the houdini path but i am not sure whre exactly the problem is.-.

this is the current state of my houdini env. file


# Example:
#
# HOUDINI_NO_SPLASH = 1


# htoa config start
PATH = "$PATH;C:/Users/eddi_/htoa/htoa-5.6.3.1_reef1df0_houdini-18.5.696.py3/htoa-5.6.3.1_reef1df0_houdini-${HOUDINI_VERSION}.py3./scripts/bin"
HOUDINI_PATH = "C:/Users/eddi_/htoa/htoa-5.6.3.1_reef1df0_houdini-18.5.696.py3/htoa-5.6.3.1_reef1df0_houdini-${HOUDINI_VERSION}.py3;&"
# htoa config end


would be cool if some one can help me because this causing real problems at the moment. thank you!

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5 REPLIES 5
Message 2 of 6

little edit...also when i open the file again and want to quick save houdini wants to save it as a complete new file...i don´t know whats going on there...

Message 3 of 6

How do you open a file? If you are double-clicking a .hip file, this is a known issue. Use the File menu in Houdini.



// Stephen Blair
// Arnold Renderer Support
Message 4 of 6

hey.

i am always using the recent files option in houdini to open files...

Message 5 of 6

and again you are my hero..used the open file option and the shader is there and everything is fine...

dude big hugs and thank you man!

Message 6 of 6

Ok, I'll add that info to our ticket for this issue, thanks!


// Stephen Blair
// Arnold Renderer Support

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