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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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Quixel Scan HtoA displacement rounding

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bartolozzijSM83Y
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Quixel Scan HtoA displacement rounding

I'm working with Quixel Megascans and Houdini to Arnold.

When I pull in the asset and render it with displacement, I need to scale the displacement down a ton (0.1) in order for it not to explode, but I'm also noticing the displacement is rounding out a ton.

7220-screen-shot-2020-06-10-at-115730-am.png

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It looks like the displacement height is still too much.

Does the geometry have enough subdivision_iterations?

Have you tried increasing scalar_zero_value?

https://docs.arnoldrenderer.com/display/A5AFHUG/Subdivision

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 3
Anonymous
in reply to: bartolozzijSM83Y

looks like scalar zero value is not at 0.5.

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