Community
Arnold for Houdini Forum
Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Proper archive export for motion blur in Houdini

1 REPLY 1
Reply
Message 1 of 2
rramirez78
336 Views, 1 Reply

Proper archive export for motion blur in Houdini

I have a bullet simulation for breaking windows. I've cached the simulation to bgeo.sc files as packed fragments. I am trying to render them to a .ass archive for rendering on the farm in an Arnold procedural node. When I turn on motion blur while creating the archive, I get no geometry in my render when the fragments start moving. I've tried loading them as packed fragments when saving the archive. I've also tried unpacking them and making sure they have a velocity attribute and saving them to an archive as regular polygons. I have not been able to find a way to render animated packed fragments in an Arnold procedural with proper motion blur. Any thoughts?

1 REPLY 1
Message 2 of 2
julian.hodgson
in reply to: rramirez78

You could try rendering out alembic files using motion blur, and then bringing in the packed alembic geometry.

Otherwise do you have an example scene we can look at?

Cheers,

Julian

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report