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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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Problem with Arnold Normal mapping in Houdini

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antonioYVB4M
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Problem with Arnold Normal mapping in Houdini

I'm trying to use a seamless black and white texture to drive the normal map of this surface, but I get a lot of seams, as you can see in the image. The last image shows to you my current settings for the normal map. Am I missing something?

seams.pngtexture_noseams.pngsetup.png

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