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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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Physical Sky - Not updating in IPR

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Message 1 of 3
Andrew_Wilkins1
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Physical Sky - Not updating in IPR

Hi,

Coming from MtoA to HtoA—I've noticed that the "Physical Sky Shader" (For a Skydome light) doesn't fully update in the IPR (Only the "Camera Visibility" updates—the lighting information doesn't).
Which doesn't make for a very "interactive" lighting experience.


In MtoA, the physical shader fully updates in IPR as expected.


Any reason why adjusting this shader isn't functioning correctly in HtoA?


Thank you,
Andrew



HtoA: 5.6.0.0
Arnold: 6.2.0.0
Houdini: 18.5.462
OS: Windows 10

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Message 2 of 3

This is a known issue and we have an open ticket for it.



// Stephen Blair
// Arnold Renderer Support
Message 3 of 3

Ok, thank you Stephen!

Will look out for the ticket resolution

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