Multiple material outputs, one graph

Multiple material outputs, one graph

zenop
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Multiple material outputs, one graph

zenop
Advocate
Advocate

Hi,


I need to create a shading variations. Instead of maintaining multiple equal shading networks with small changes, is there a way to output multiple materials in one graph using HTOA?


It seems like only 1 material output is translated, and there's no import nodes?


How is everyone doing this?

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zenop
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Accepted solution

Seems I was looking for the Fetch node, thanks to Jakub Vondra.

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