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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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Mplay time elapsed erratic

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rudi.nieuwenhuis
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Mplay time elapsed erratic

When I use a USD Render ROP to fire off a render to MPlay, the status of the render-process is cheating.
It jumps from 1:20 to 1:01 back to 1:35, back to 0.45 etc etc.
The Render Time that is shown in the end is not accurate neither.
It's not a big issue, but it defeats the purpose when you want to optimize rendertimes.

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