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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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Is HtoA covered by autodesk's education license?

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u1223036ETHJ6
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Is HtoA covered by autodesk's education license?

I'm able to use most autodesk products through education licenses, and using arnold in maya hasn't been a problem. However, I've been using houdini and downloaded the HtoA license, but whenever I use it, it shows up with a water mark. I tried to sign into arnold on houdini with my autodesk account but it says I don't have any existing licenses. So, I'm wondering if I need to purchase Arnold for it to work (get rid of the water marks) in Houdini, or if I can somehow download HtoA through the education access page?

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@u1223036ETHJ6 wrote:

I'm able to use most autodesk products through education licenses, and using arnold in maya hasn't been a problem. However, I've been using houdini and downloaded the HtoA license, but whenever I use it, it shows up with a water mark. I tried to sign into arnold on houdini with my autodesk account but it says I don't have any existing licenses. So, I'm wondering if I need to purchase Arnold for it to work (get rid of the water marks) in Houdini, or if I can somehow download HtoA through the education access page?


All Arnold plugins (MtoA, MAXtoA, HtoA, KtoA, C4DtoA) use the same Arnold license. If you have an Arnold license, you can use it with any host application that renders with Arnold.

 

Maya and 3ds Max can render without an Arnold license, as long as you render in the user interface.

Any other application, like Katana or Houdini, requires an Arnold license.

 

Arnold licenses are available via Autodesk Education, just like a Maya license.



// Stephen Blair
// Arnold Renderer Support

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