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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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Imagers, operators and camera shaders inside Solaris

14 REPLIES 14
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Message 1 of 15
viniciuspaciello
1245 Views, 14 Replies

Imagers, operators and camera shaders inside Solaris

Hey folks! Is there a way to add operators, imagers and camera shaders inside Solaris? Couldn't find any info, though there is an option to turn off operators inside the override render settings in Solaris. Trying to use Zeno Pelgrim's Lentil and did not want to export the USD to another DCC just to add the lens shaders on top of it.

If not, are there plans to add them?

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14 REPLIES 14
Message 2 of 15

Sorry, none of those are currently supported in Solaris.



// Stephen Blair
// Arnold Renderer Support
Message 3 of 15

No worries. There is always a workaround. Do you know about plans to support it?
Message 4 of 15

Hey!

Yes, we are planning to add support for these. There are HTOA-1601, HTOA-1750, and HTOA-1749 on the HtoA side (LOP/interfacework) and https://github.com/Autodesk/arnold-usd/issues/748, https://github.com/Autodesk/arnold-usd/issues/807, and https://github.com/Autodesk/arnold-usd/issues/740 on the Arnold-USD side (render delegate and USD imaging plugins).

Message 5 of 15

Awesome! I was opening the final USD scene in Maya and adding the Lentil camera. No problem doing this. Will be super awesome to be able to do all this without opening Maya though 😄 I hate Maya 😄
Message 6 of 15
losSL9XZ
in reply to: Stephen.Blair

Hi, any news on this? Would make Arnold much more preferable for Houdini.

Message 7 of 15
Stephen.Blair
in reply to: losSL9XZ

No, there is no news.


// Stephen Blair
// Arnold Renderer Support
Message 8 of 15
njordy
in reply to: viniciuspaciello

Is this because of Solaris own limitations, or it's just not implemented yet?

Message 9 of 15

Yes any information on this please?

Message 10 of 15

could you share the workflow to do so?

Message 11 of 15

Hi, are Operators for Solaris still being implemented?

Message 12 of 15
Jdraisey
in reply to: viniciuspaciello

We're currently interested in switching to USD and Solaris, but support for Solaris Operators and Environment Shaders is holding us back at the moment.

Message 13 of 15
Stephen.Blair
in reply to: Jdraisey


@Jdraisey wrote:

We're currently interested in switching to USD and Solaris, but support for Solaris Operators and Environment Shaders is holding us back at the moment.


HtoA 6.1
30 March 2022

 

  • htoa#1592 - Add atmosphere and background render settings LOP parameters



// Stephen Blair
// Arnold Renderer Support
Message 14 of 15
JohnDraisey
in reply to: Stephen.Blair

Oh, can you have someone update the “Known Limitations” of Solaris for HtoA in the documentation? That’s what I was going off of.

 

https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_for_houdini_solaris_ah_Solaris_Supported_Featu...

Message 15 of 15

Hi, will Operators for Solaris be implemented? 

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