Imagers, operators and camera shaders inside Solaris

viniciuspaciello
Contributor Contributor
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Message 1 of 15

Imagers, operators and camera shaders inside Solaris

viniciuspaciello
Contributor
Contributor

Hey folks! Is there a way to add operators, imagers and camera shaders inside Solaris? Couldn't find any info, though there is an option to turn off operators inside the override render settings in Solaris. Trying to use Zeno Pelgrim's Lentil and did not want to export the USD to another DCC just to add the lens shaders on top of it.

If not, are there plans to add them?

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1,882 Views
14 Replies
Replies (14)
Message 2 of 15

Stephen.Blair
Community Manager
Community Manager
Accepted solution

Sorry, none of those are currently supported in Solaris.



// Stephen Blair
// Arnold Renderer Support
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Message 3 of 15

viniciuspaciello
Contributor
Contributor
No worries. There is always a workaround. Do you know about plans to support it?
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Message 4 of 15

pal.mezei
Advocate
Advocate

Hey!

Yes, we are planning to add support for these. There are HTOA-1601, HTOA-1750, and HTOA-1749 on the HtoA side (LOP/interfacework) and https://github.com/Autodesk/arnold-usd/issues/748, https://github.com/Autodesk/arnold-usd/issues/807, and https://github.com/Autodesk/arnold-usd/issues/740 on the Arnold-USD side (render delegate and USD imaging plugins).

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Message 5 of 15

viniciuspaciello
Contributor
Contributor
Awesome! I was opening the final USD scene in Maya and adding the Lentil camera. No problem doing this. Will be super awesome to be able to do all this without opening Maya though 😄 I hate Maya 😄
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Message 6 of 15

losSL9XZ
Community Visitor
Community Visitor

Hi, any news on this? Would make Arnold much more preferable for Houdini.

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Message 7 of 15

Stephen.Blair
Community Manager
Community Manager
No, there is no news.


// Stephen Blair
// Arnold Renderer Support
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Message 8 of 15

njordy
Participant
Participant

Is this because of Solaris own limitations, or it's just not implemented yet?

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Message 9 of 15

user1YLQJY
Explorer
Explorer

Yes any information on this please?

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Message 10 of 15

sami.tawil
Explorer
Explorer

could you share the workflow to do so?

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Message 11 of 15

pachatlantide
Participant
Participant

Hi, are Operators for Solaris still being implemented?

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Message 12 of 15

Jdraisey
Contributor
Contributor

We're currently interested in switching to USD and Solaris, but support for Solaris Operators and Environment Shaders is holding us back at the moment.

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Message 13 of 15

Stephen.Blair
Community Manager
Community Manager

@Jdraisey wrote:

We're currently interested in switching to USD and Solaris, but support for Solaris Operators and Environment Shaders is holding us back at the moment.


HtoA 6.1
30 March 2022

 

  • htoa#1592 - Add atmosphere and background render settings LOP parameters



// Stephen Blair
// Arnold Renderer Support
Message 14 of 15

JohnDraisey
Contributor
Contributor

Oh, can you have someone update the “Known Limitations” of Solaris for HtoA in the documentation? That’s what I was going off of.

 

https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_for_houdini_solaris_ah_Solaris_Supported_Featu...

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Message 15 of 15

pachatlantide
Participant
Participant

Hi, will Operators for Solaris be implemented? 

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