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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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HtoA Instancing on Alembic points using operators

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Message 1 of 3
hristo.velev
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HtoA Instancing on Alembic points using operators

Hi,

Pretty standard scenario - destruction scene, debris are cached as a million points, they need shapes instanced on them. Wanna avoid dumping the points in the ass file, can that instancing be done using operators?


Thanks!

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Message 2 of 3

No, I'm afraid not. For every point, a ginstance or procedural or polymesh node has to be created, and the transformation from the point used to place the instance.



// Stephen Blair
// Arnold Renderer Support
Message 3 of 3
hristo.velev
in reply to: hristo.velev

I see - can this geometry be created after the points are unpacked? This would let the ass only hold the reference to the packed points' location.

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