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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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HtoA AOV shader parameter does not evaluate relative operator paths

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Anonymous
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HtoA AOV shader parameter does not evaluate relative operator paths

Not so much a question as as bug report I guess.

Arnold ROPs don't do a good job of respective relative paths to operators

For example, in the AOV shader parameter

../../shop/AOV/

does NOT work

/obj/shop/AOV/

does

This is not ideal, as it kills the flexibility of wrapping up setups to pass to other artists and scenes. There's been a few instances of this in other areas, such as when writing ASS archives of geo contained in objnets. I'll update this post when I find more.

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julian.hodgson
in reply to: Anonymous

Cheers, I've added a ticket https://trac.solidangle.com/htoa/ticket/1207 to catch these, thanks for the update.

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