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How to rotate UV projection with matrix
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Hi, I am trying to project an image taken from a chrome ball onto geo to turn it into a mesh light. I have read the docs but do not understand how to rotate the ball by degrees in the projection of X, Y and Z to line the image up with the geo Which values are which in the matrix shown in the docs? https://docs.arnoldrenderer.com/display/A5AFHUG/UV+Projection Any help would be great.