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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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houdini16.5.268 for arnold2.20 version as long as arnold_skydome_light lights will be incorrect, as shown below, this is a software bug, or other problems.

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Message 1 of 10
2867145495
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houdini16.5.268 for arnold2.20 version as long as arnold_skydome_light lights will be incorrect, as shown below, this is a software bug, or other problems.

houdini16.5.268 for arnold2.20 version as long as arnold_skydome_light lights will be incorrect, as shown below, this is a software bug, or other problems.

488-htoa.png

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9 REPLIES 9
Message 2 of 10
Anonymous
in reply to: 2867145495

Hi
working fine here!
Tested with exr and tx file

493-skydome.jpg

Message 3 of 10
2867145495
in reply to: 2867145495

Hello, I tested, I do not know what is the problem here. As long as the map with arnold_skydome_light, it will be incorrect. Any other light is fine. It's okay to remove the texture. Will be able to render normally. Thank you.

Message 4 of 10
2867145495
in reply to: Anonymous

Or not, can you send me the paper to see. You test the file, it should be able to send it to me, I test the test here.

Message 5 of 10
2867145495
in reply to: Anonymous

Or not, can you send me the paper to see. You test the file, it should be able to send it to me, I test the test here.

Message 6 of 10
Anonymous
in reply to: 2867145495

You have to manually convert you file to .tx format
from .exr or .hdr to .tx

maketx -u --oiio file.hdr 
Message 7 of 10
2867145495
in reply to: 2867145495

Now you have to use TX format and EXR format Well, there is no better converter recommended. thank you

Message 8 of 10
2867145495
in reply to: Anonymous

Now you have to use TX format and EXR format Well, there is no better converter recommended. thank you

Message 9 of 10
Anonymous
in reply to: 2867145495

it's just a preference but you can use oiiotool.exe found in htoa-2.2.0_r9912855_houdini-16.5.268\scripts\bin

Message 10 of 10
2867145495
in reply to: 2867145495

Thank you, really grateful

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