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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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Houdini normal render issue

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liu3162415448
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Houdini normal render issue

Hello everyone, I am using Arnold rendering in Houdini and autobump with displacement maps to extract high-frequency details. I have found that when I approach an object, the normals become like the image, while rendering in Maya is not a problem. Do you have a solution?

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