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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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houdini normal map show mark

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Message 1 of 21
Anonymous
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houdini normal map show mark

hi! I start with houdini and arnold coming from c4d when I reimnporte my scene and my shader in houdini I have a little problem with the normal map that I don't have on c4d. Under houdini the normal map works but lets appear the cutting of the uv and it is really very visible how can I do to get the same rendering as under c4d i. e. without these marks? there must be something I'm doing wrong.

render c4d https://vimeo.com/250426574

737-capture-decran-2018-01-11-a-041609.png

736-capture-decran-2018-01-11-a-041547.png

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Message 21 of 21
Anonymous
in reply to: Anonymous

hello I found the solution, in the image node where you load the normal map you have to pass the node in linear and not in auto and miracle you don't see the seams any more and the normal map works wonderfully, look at this video it's for maya and vraiy but it's the same. https://www.youtube.com/watch?v=Vu6bKA5WDX0

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