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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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Clip geo in Solaris causes random bits of geo to disappear in near by objects.

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david.ostler2WSX9
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Clip geo in Solaris causes random bits of geo to disappear in near by objects.

I found that when applying clip geo to a cube objects in the scene that are not touching the clip geo cube have missing faces.  I was about to write a post about a potential but, and perhaps it is, but just before posting a colleague found the solution, which is to turn on "Diffuse Reflect Ray Double Sided".  Apparently that is off by default.   Posting for anyone else who has this issue and perhaps so that Autodesk can make this a bit more intuitive.  Perhaps the clip geo shader can force the double sided flag on all the shapes it's applied to?

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The solution is to turn on "Diffuse Reflect Ray Double Sided" in Render Geometry Settings. It would be great if there was a way of automatically doing this when the clip geo shader is applied

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