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Hello we are exploring Arnold/Solaris workflows at Unit Image,
And I stumbled upon a big bug, Transmission Depth in Standard Surface seems to be broken in Solaris, when anything else than 0 it doesn't change the shader at all, when 0 scattering is off though.
Here's a comparison with the same material.
I check in legacy mode and it is working there.
Can someone take a look into it ?
Cheers
Solved! Go to Solution.