Bug : Transmission Depth in Standard Surface is broken in Solaris

Bug : Transmission Depth in Standard Surface is broken in Solaris

robert.pashayan
Explorer Explorer
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Message 1 of 4

Bug : Transmission Depth in Standard Surface is broken in Solaris

robert.pashayan
Explorer
Explorer

 

 

Hello we are exploring Arnold/Solaris workflows at Unit Image,
And I stumbled upon a big bug, Transmission Depth in Standard Surface seems to be broken in Solaris, when anything else than 0 it doesn't change the shader at all, when 0 scattering is off though.

Here's a comparison with the same material.

Active_Render.0001.0.jpg


I check in legacy mode and it is working there.
Can someone take a look into it ?

Cheers

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Accepted solutions (1)
149 Views
3 Replies
Replies (3)
Message 2 of 4

robert.pashayan
Explorer
Explorer

I added the image in the message above.

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Message 3 of 4

Stephen.Blair
Community Manager
Community Manager
Accepted solution

are you sure the shape is double-sided ?



// Stephen Blair
// Arnold Renderer Support
Message 4 of 4

robert.pashayan
Explorer
Explorer

Thanks for the tip, I forced the override and it solved the problem.

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