Community
Arnold for Houdini Forum
Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

bake selected geometry in HtoA?

2 REPLIES 2
SOLVED
Reply
Message 1 of 3
gshankar165
544 Views, 2 Replies

bake selected geometry in HtoA?

Hi,

I have a geometry with procedural displacement shader in Houdini.

is this option Arnold -> Utilities -> Bake selected Geometry (just like maya) available in HtoA to bake displaced geometry into ass or something?

If not, are you implementing it on upcoming HtoA version?

Labels (3)
2 REPLIES 2
Message 2 of 3
jan.schoeman
in reply to: gshankar165

Nope, that's a maya only feature.

What you can do is to, in the Arnold material, reroute the displacement through a flat node into the surface input and bake it to an EXR.
https://docs.arnoldrenderer.com/display/A5AFHUG/Baking
Then subdivide your mesh appropriately, transfer the displacement values from the map to the points using an attribute from map node, and displace it in a point vop with displace along normal.

Message 3 of 3
gshankar165
in reply to: jan.schoeman

thanks for the update.

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums