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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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Ass render in Lops?

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Message 1 of 3
lav
Participant
115 Views, 2 Replies

Ass render in Lops?

Is there a way to render an arnold ass procedural in lops.?

 

As I cant seem to get the USD export to work correctly out of Maya, I decided to try exporting to ass and its works and renders in rops with all shaders and textures applied.

 

Ideally it would be better to render it in Solaris though.

 

Cheers

2 REPLIES 2
Message 2 of 3
tom_minor-arnold
in reply to: lav

Hey,

 

Arnold-usd does support it, but this isn't exposed in Solaris as a proper workflow yet - I've logged it as a feature ticket (HTOA-2495).

 

Workaround

Put this Python snippet in a Python LOP and it will create an 'ArnoldProceduralCustom' prim in your scene graph, until we've added proper Solaris support you could wrap this up in an OTL

 

ass_path = 'D:/path/to/file.ass'

xform = stage.DefinePrim('/procedural', 'Xform')
procedural = stage.DefinePrim('/procedural/ass_procedural', 'ArnoldProceduralCustom')
procedural.CreateAttribute('arnold:node_entry', Sdf.ValueTypeNames.String).Set('procedural')
procedural.CreateAttribute('arnold:filename', Sdf.ValueTypeNames.String).Set(ass_path)

 


I've attached an example scene that demonstrates how to to set this up.

// Tom Minor
// Arnold Developer, HtoA
Message 3 of 3
lav
Participant
in reply to: tom_minor-arnold

Awesome, thanks mate!

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