Arnold watermark when rendering through PDG

Arnold watermark when rendering through PDG

alainh3d
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Arnold watermark when rendering through PDG

alainh3d
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I have a very simple scene, generating objects from a csv file.

Then I want to render the objects from two different cameras.

I use 2 different ropfetch nodes combined with a partition by index to do this.

It works perfectly, but it seems that Arnold does not find a license when rendering because I get the watermak on my renders.

However when I render a single frame manually through RenderView, it's all good.

PS: I use Houdini Env to load Arnold, not a json file.

Thank you for your help!

Alain

 

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francoislord
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alainh3d
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Yes that worked !

Thank you so much @francoislord