Arnold 6.2.0.0 - HtoA 5.6.00 - adaptive sampling using 4x RAM and progressive render using all RAM available

Arnold 6.2.0.0 - HtoA 5.6.00 - adaptive sampling using 4x RAM and progressive render using all RAM available

Anonymous
Not applicable
737 Views
3 Replies
Message 1 of 4

Arnold 6.2.0.0 - HtoA 5.6.00 - adaptive sampling using 4x RAM and progressive render using all RAM available

Anonymous
Not applicable

if I enable adaptive sampling the RAM usage goes from about 20GB to 105GB


hindie-3jblm06v9t.jpghindie-tc6aw7o5uq.jpg

0 Likes
738 Views
3 Replies
Replies (3)
Message 2 of 4

Anonymous
Not applicable

and this is what happens when I enable "progressive render", it nearly crashed my machine

hindie-sjl1if77lj.jpg

0 Likes
Message 3 of 4

Anonymous
Not applicable

testes another scene and this behaviour seems to happen only when I'm rendering toon shaders

0 Likes
Message 4 of 4

thiago.ize
Autodesk
Autodesk

Adaptive and progressive sampling need to store more data all the time and so it's expected that they use more memory. Furthermore, toon is memory hungry (lots of data is stored per pixel). These two combined I'm not surprised it's using up so much memory.

Reducing your max AA would be my recommendation. Smaller bucket size also seems to help in my testing.

0 Likes