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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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Ambient occlusion AOV for whole scene

3 REPLIES 3
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Message 1 of 4
chris
445 Views, 3 Replies

Ambient occlusion AOV for whole scene

Hi,

In arnold for houdini, im trying ot set up a AOV that contains a AO shader, so i get one pass with everything in as a AOV. Id this possible ?

Ive created a arnold shader & added a ambient occlusion to the out material, im just not seeing how i get that into my ROP ?


any help be appreciated .


Cheers

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3 REPLIES 3
Message 2 of 4
Stephen.Blair
in reply to: chris

Use an AOV Output node in an arnold_vopnet

And in the Arnold ROP, go to Properties > Output > AOV Shadewrs



// Stephen Blair
// Arnold Renderer Support
Message 3 of 4
chris
in reply to: chris

i already have the cryptomatte in the AOV shaders slot, can i add more than one ? It doesnt seem to let me ?

Message 4 of 4
Stephen.Blair
in reply to: chris

Add your AO shader to the AOV Output node where you have cryptomatte



// Stephen Blair
// Arnold Renderer Support

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