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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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XpTrails / Spline interpolation and rendering with C4DtoA

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Anonymous
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XpTrails / Spline interpolation and rendering with C4DtoA

Hi There !


it's more an observation than a real problem as I found a "work around" but i'm curious about it. I Found out (but maybe it's local problem ? ) that there is a weird behavior while rendering xpTrails directly with Arnold through an Arnold Tag.

If the xpTrails/spline are set as Linear type with Adaptative interpolation (in the spline Tab of xpTrails), everything render fine, but as soon as I switch to something else, let's say Akima and Natural interpolation, trails are calculated and displayed correctly in the viewport by Xparticles, but Arnold "miss" a lot of them when rendering (nearly half of them).

is it normal/known behaviour of C4DtoA ?

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peter.horvath6V6K3
in reply to: Anonymous

Could be a bug in the export code. I'll take a look when I have some time and let you know.

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