X-particles rotation ignored
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Hi,
I'm having X-particles emit one flat disc particle onto every polygon of an animated plane, to which it is stuck and moves with the animation. It's supposed to look something like sequin on fabric. My whole setup works just fine except that when I use the approach of having Arnold generate the geo via an Arnold tag on the emitter it seems to ignore the rotation of the particles, leading to sequins poking through the surface. Is there any way to make it consider it?
As a backup solution I've tried generating the geo via xpGenerator and then they rotate correctly, but instead the colorization that comes from the planes texture is gone and all the sequins get a kind of pinkish color which I can't figure out where it's coming from.
Caching the particles doesn't help either unfortunately.
If anyone have any pointers on how to make either solution work it would be extremely appreciated!