Why is the material distorted when i animate the mesh?

Why is the material distorted when i animate the mesh?

dim.hak
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Why is the material distorted when i animate the mesh?

dim.hak
Observer
Observer
If I animate the mesh, the material gets distorted. Why is this happening?

 

For example:



 

 

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Message 2 of 3

peter_horvath
Autodesk
Autodesk

If you have a procedural texture (like noise) which you'd like to stick to the object you need to add a Pin Material Tag (former Stick Texture Tag) to the mesh, or export a reference object and use the Pref space in the shader, as described here: https://docs.arnoldrenderer.com/display/A5AFCUG/Export+Parameters#ExportParameters-Referenceobject

Otherwise it could be maybe an animation/simulation setting to prevent the UVs swimming, not sure.


// Peter Horvath
// C4DtoA developer
Message 3 of 3

dim.hak
Observer
Observer
Thank you very much! It's work
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