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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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Where to plug the bump map in the standerd surface shader in Arnold 4.6.5?

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no188328
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Where to plug the bump map in the standerd surface shader in Arnold 4.6.5?

I've searched online and the only answers I found was for Maya. I have a material texture that includes a normal map and a bump map. How to connect them both to my shader? It's easy and straight forward for the normal map, Geometry>normal. But I can't find the right input for the bump map.

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peter_horvath
in reply to: no188328

Bump and normal_map both go to the Geometry > Normal attribute. If you want to connect both shaders, you can chain them through their Normal attribute.

peter_horvath_0-1696345363049.png

 


// Peter Horvath
// C4DtoA developer

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