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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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Where to connect Ambient Occlusion?

Message 1 of 6
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Where to connect Ambient Occlusion?

Where can I connect Ambient Occlusion in my nod system?

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Message 2 of 6

Well, I guess it depends on the effect you want to achieve.

Maybe the documentation helps:

In this example for instance, the scene is rendered with ambient occlusion as the root surface shader.

// Peter Horvath
// C4DtoA developer
Message 3 of 6

And if I need to connect a Normal map to complement the texture, where exactly do I connect it?

Message 4 of 6

The ambient_occlusion shader has a Normal slot just like standard_surface.

// Peter Horvath
// C4DtoA developer
Message 5 of 6

Okay, I'm going to hook the image into Normal AO. Where exactly do I connect the AO node to the standard_surface?

Message 6 of 6

I guess you might want to use AO instead of standard surface. But again, it really depends on what you want to achieve with it. If you want a separate AO pass for instance, then you can connect it to an aov_write shader input and use it as a global AOV shader in the render settings.

// Peter Horvath
// C4DtoA developer

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