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What replaces the Arnold 4 Standard Shader "Backlighting" function?

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Message 1 of 6
Anonymous
5630 Views, 5 Replies

What replaces the Arnold 4 Standard Shader "Backlighting" function?

The Backlighting feature in Arnold 4 was great for creating thin natural materials like Leafs, Gras, etc. I cannot find something similar in the new Arnold 5 Standard Surface Shader.

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Message 2 of 6
zenop
in reply to: Anonymous

This has now been combined with the SSS settings. If you turn on Thin Walled in the geometry section, the SSS behaves as backlighting.

There is some documentation on this topic:

https://support.solidangle.com/display/A5AFMUG/Geometry

Message 3 of 6
Anonymous
in reply to: zenop

I see, Thanks!

Message 4 of 6
lee_griggs
in reply to: Anonymous

There are more tips for transitioning from Arnold 4 to 5 here.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 5 of 6
Anonymous
in reply to: Anonymous

its not working , my Arnold version is Arnold 5.0.1.0 and tried the thin walled and sub surface option instate of back lighting it changed my object color . @Zenopelgrims

Message 6 of 6
maxtarpini
in reply to: Anonymous

@Sanjiv Talukdar yeah of course you need to use the same color for both diffuse and sss color slots.

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