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Volume Mesh Image Based Displacement - C4DtoA
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I am currently experimenting with the Volume Mesh rendering for a project and have run into an issue when I try to use an image based texture for displacement. In fact, I can't get anything image based to affect the volume. When using Arnold's built in Noise shader it works just fine and as expected. I just can't figure out why I am seeing no effect when feeding in image based textures.
Does anyone have simple example or node tree that can successfully show image based displacement of a Volume Mesh?