Announcements

AREA content is being relocated to the Autodesk Community M&E Hub and Gallery. Notifications may be intermittently unavailable 10–12 November. Learn more HERE.

Volume Mesh Image Based Displacement - C4DtoA

Volume Mesh Image Based Displacement - C4DtoA

fite.a
Community Visitor Community Visitor
1,523 Views
5 Replies
Message 1 of 6

Volume Mesh Image Based Displacement - C4DtoA

fite.a
Community Visitor
Community Visitor

I am currently experimenting with the Volume Mesh rendering for a project and have run into an issue when I try to use an image based texture for displacement. In fact, I can't get anything image based to affect the volume. When using Arnold's built in Noise shader it works just fine and as expected. I just can't figure out why I am seeing no effect when feeding in image based textures.

Does anyone have simple example or node tree that can successfully show image based displacement of a Volume Mesh?

0 Likes
1,524 Views
5 Replies
Replies (5)
Message 2 of 6

peter.horvath6V6K3
Advisor
Advisor

Image based displacement of a Volume Mesh is not supported. You would need voxel based UVs which are not available in a mesh. Using a VDB which contains a UV field should work.

The noise shader works because it operates in object space.

0 Likes
Message 3 of 6

fite.a
Community Visitor
Community Visitor

Thanks Peter for the explanation.

I guess I was just thrown off by the documentation

https://support.solidangle.com/display/A5AFMUG/Polymesh+to+Volume

156-head-mesh-volume.jpg

There is an example where a file texture is projected onto the volume mesh. It mentions that it used a camera projection to accomplish it. So I am not exactly sure what kind of texture file it is referring to or how the camera projection enabled the volume texturing. The details are very vague.

Also, do you know what is being referenced in this example of images where is says file texture?

https://support.solidangle.com/display/A5AFCUG/Mesh+Volume

155-volume-mesh-examples.png

Finally, do you know if there are any plans to support image based displacement with a Volume mesh? It just seems like that would be a very powerful feature.

0 Likes
Message 4 of 6

peter.horvath6V6K3
Advisor
Advisor

Right, camera_projection works because it eliminates the need of the UV field:

153-camera-projection.png

> Separately, do you know if there are any plans to support image based displacement with a Volume mesh? It just seems like that would be a very powerful feature.

I don't think it will be supported in the near future.

0 Likes
Message 5 of 6

lee_griggs
Autodesk
Autodesk

Those are Maya examples. A simple scene for C4DtoA can be downloaded here and here.

Lee Griggs
Arnold rendering specialist
AUTODESK
0 Likes
Message 6 of 6

Anonymous
Not applicable

Any chance for the same approach in C4D? Or it works only in Maya cuz it has a 3d texture feature?

0 Likes