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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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Volume mesh displacement falloff and color

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Message 1 of 3
Anonymous
458 Views, 2 Replies

Volume mesh displacement falloff and color

First of I wanna thank Lee Griggs for all the amazing stuff he is making! This is a pure inspiration.

I've seen some posts on a nearly the same topic already, but I've faced some issues wasn't covered before. First: I've tried everything connecting a color texture to the Scattering Color port, but it has no result. Arnold takes just on color from an image and the whole volume look monochrome from this color.

1080-screen-shot-2018-03-07-at-234537.jpg

Second: I'm trying to make a displacement texture falloff, but not sure how it should be connected correctly. So my portrait scene looks too much evenly displaced.

1082-screen-shot-2018-03-07-at-234647.jpg

1081-detuned-concept-mar-7.png

Please, help me, guys. Much appreciated.

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Message 2 of 3
lee_griggs
in reply to: Anonymous

Thanks, Denni! Try adding a circular ramp before the texture and position it over the face. This should give you some falloff between the head and the volume.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 3
Anonymous
in reply to: lee_griggs

Yap, I will try this, thank you. But what about the colorization? Why may it not work?

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