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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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Visible UV seams with SSS

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Message 1 of 4
daniel2SH2D
185 Views, 3 Replies

Visible UV seams with SSS

Hi

Is there any fix or workaround for dark UV seams appearing when using SSS for skin shaders?

The UVs have plenty of bleed, and it's definitely the SSS, i've tried disconnecting normal, bump and so on.

 

1st pic below no SSS - cleanish textures

2nd pic full SSS - dark uv seams

Many thanks for any tips.

Oh, still 4.0.3.1 - haven't updated yet ๐Ÿ™‚

 

No SSS, cleanish texturesNo SSS, cleanish texturesSSS, dark UV seamsSSS, dark UV seams

3 REPLIES 3
Message 2 of 4
daniel2SH2D
in reply to: daniel2SH2D

I seem to have fixed this ๐Ÿ™‚

My model .OBJ had been imported with Geometry set to split 'By Material' - creating discrete geometry inside a null per material, so I had Face, Torso, Arms, Legs etc all as separate geometry in a null.

Changing this to import and split by 'Identical Name' or 'Split Polygon Groups' imports the figure as one mesh with textures applied by poly selections created upon import.

Full SSS with no seams. Voilรก

Message 3 of 4
3156657639
in reply to: daniel2SH2D

ๆ˜ฏ็š„๏ผŒๅ› ไธบๆธฒๆŸ“ๅ™จไธ่ƒฝๆŠŠๆŒ‰็…งUVๆ‹†ๅˆ†็š„็ฝ‘ๆ ผๅฝ“ไฝœๆ˜ฏๆ•ดไฝ“ๆฅ่ฟ›่กŒๅค„็†๏ผŒๅช่ฆๅฏนUV่พน็ผ˜็š„ๅคš่พนๅฝข่ฟ›่กŒ่ฟžๆŽฅๅฐฑๅฅฝไบ†

Message 4 of 4
daniel2SH2D
in reply to: daniel2SH2D

็กฎๅˆ‡ๅœฐ

๐Ÿ™‚

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