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Sry to bother you Peter, but I don't get why I have almost a milion warnings (that if I don't stop enough soon they will freeze c4d at some point) while the maxwarning param is 5 (even explicitely in my code with AiMsgSetMaxWarnings).
It's not necessarly c4d related but I had already reported this in very detail almost an year agò to mtoa guys and nothing has been done .. they are next level guys .. there even a swatch can trigger thousands and thousand of warnings 🙂 so I cannot really use maya when wanting to debug stuff with msgs as just loading a scene will freeze the apz when I use AiMsgWarning.. it's a bit of a pity then I cannot use c4d either (that has the nice thing that it does not keep a dll linked from a render session to the other so I can easily recompile with c4d still open) and have to rely on CLI stuff which of course does obey the maxwarning param even if that would not be required there because I can easily esc the rendering 🙂 How crazy uh ?
Solved! Go to Solution.