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Unable to select uv Coord Space
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Hi,
I'm trying to use a camera projection node in my shader but i cannot select "uv" in the coord space field as described in the documentation here. I'm using a simple texture node for the projection color input and then i'm using the result of the camera projection in a ramp_rgb.
Do i need to do something else to have the option available?
I'm using C4DtoA 3.0.3.1 with C4D R21 on macOS 10.14.6
Thanks