transparent png texture's bg looks black

transparent png texture's bg looks black

delizade
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transparent png texture's bg looks black

delizade
Participant
Participant

Hi,
I have a transparent png. I want to mix this with a background by using layer_rgba node. I assign the bg to the layer 1. and assign transparent png to layer 2 but result has black background.
and Image node's details like below:
Resolution 768 x 1344 - RGBA8
Alpha Channels: 0
Layers: No

What should I do to use this correctly?

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Message 2 of 2

peter_horvath
Autodesk
Autodesk
Accepted solution

If I understand correctly, you want to mix the textures based on the alpha of your transparent image, right?

peter_horvath_0-1759168669250.png

You can add the alpha output if you right click on the shader and select Add Outputs > Outputs > A.

If that's not what you're after, please give me some more details and perhaps images to show your expected output.


// Peter Horvath
// C4DtoA developer