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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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Transparency in viewport in C4DtoA?

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Message 1 of 4
Anonymous
753 Views, 3 Replies

Transparency in viewport in C4DtoA?

Hello,


I am currently building a character with the new toon rig in R23 and especially the eye controls are amazing, enabling you to scale the pupil, iris and eye spec. Unfortunately I have not been able to make these changes visible in the viewport, because the eye parts are layered on top of each other, so if I connect the texture to the viewport output it blocks the view from the layers below.

Is it possible to have the transparency be respected in the viewport so I can see what's happening? Or any ideas for other workarounds?

Thanks!

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Message 2 of 4
Anonymous
in reply to: Anonymous

You can turn on x-ray in c4d attribute manager for the object that is blocking others, then you'll be able to see through.

Message 3 of 4
peter.horvath6V6K3
in reply to: Anonymous

Unfortunately the current method to display shaders in the viewport does not support transparency. First the material has to be ported to the new Node Material which has a new viewport model. That's not gonna happen in the next days or weeks.

I don't have any better workaround either then turn on x-ray as suggested.

Message 4 of 4
Anonymous
in reply to: peter.horvath6V6K3

I understand, it's great to hear that some solution is coming up ahead in the future

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