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Transmission on glass becoming opaque when far away
Not applicable
01-22-2021
07:39 PM
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I have a simple scene of just a phone model. The display with a mapped image is one piece of geometry and the glass coating is another atop the display. When the phone geometry gets far enough away from the camera the glass shader becomes opaque. There's plenty of samples and a high enough ray depth because it works fine up close. I'm at a complete loss. Please help.